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Playable races in World of Warcraft
Human · Night Elf · Dwarf · Gnome · Bc icon Draenei · Cata-Logo-Small Worgen
BattleForAzeroth-Logo-Small Lightforged Draenei · BattleForAzeroth-Logo-Small Void Elf  · BattleForAzeroth-Logo-Small Dark Iron Dwarf · BattleForAzeroth-Logo-Small Kul Tiran Human
Mists-Logo-Small Pandaren
Orc · Undead · Tauren · Troll · Bc icon Blood elf · Cata-Logo-Small Goblin
BattleForAzeroth-Logo-Small Highmountain Tauren · BattleForAzeroth-Logo-Small Nightborne · BattleForAzeroth-Logo-Small Mag'har Orc · BattleForAzeroth-Logo-Small Zandalari Troll
"I never cover up the things I'm proud of. If the world was gonna split in half tomorrow, I’d buy the Dark Portal, slap a toll booth on it, and charge refugees the last of their pocket change, the rings off their fingers, a bite of their sandwiches, and a contractual obligation to build me a rocket palace in the skies of Nagrand. It’s the goblin way! Supply and demand! Deal with it!"
—Jastor Gallywix
Goblin Crest
Goblins are small green creatures from the isle of Kezan. Their love of money, explosives, and technology leaves them to be a very dangerous race, both to their enemies and themselves. Most goblins have a neutral standpoint, preferring to sell their contraptions, knowledge and services to other races.

Originally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated new cunning and intelligence in the goblin race.

Goblin HistoryEdit

Crafting powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had once been the goblins’ prison, and slave camp became the city of Undermine. It was there that they built the foundations of an empire, and honed their inherent craftiness (some would call it duplicity) to a razor edge. The goblins’ inventions would help them rule the world—or at least own a profitable percentage of it.

To the goblins’ dismay, the effects of the kaja’mite began to wear off, and their intelligence waned. Even worse, the ore itself became more scarce. Supplies dwindled. Desperation ensued…

The goblins’ once-brilliant inventions started to look haphazard and makeshift, and Kezan’s native swindlers realized that they would need to find other ways to supplement their avarice. The goblins’ remaining craftiness and greed soon lifted the race to preeminence as masters of mercantilism. Great fortunes were amassed, and the Isle of Kezan became a hub for goblin trading ships. One ambitious trade prince agreed to lend his cartel’s services to the Horde in the Second War. Following the Horde’s defeat, the goblins realized that their profits could double if they weren’t stuck in a restrictive relationship. By the end of the Third War, goblins were providing services to both the Horde and the Alliance.

Recently, the Bilgewater Cartel—the goblin faction based in Orgrimmar and Azshara—has found a new enemy in the Alliance. Unprofitable encounters with the secretive SI:7 branch of King Varian’s forces have driven Trade Prince Gallywix from comfortable neutrality. Reforging old pacts with their colleagues’ one-time allies, the goblins of the Bilgewater Cartel have been welcomed into the Horde.